FREESLOT
S_CBOO_IDLE
S_CBOO_FLY
MT_COOLBOO
SPR_CLBO
S_CANNBOT
MT_CANNBOT
SPR_BBOT

Object MT_CANNBOT
#$Name Cannon Bot
#$Sprite BBOTA0
#$Category OuterPlanets
MapThingNum = 3301
SpawnState = S_CANNBOT
SeeState = S_CANNBOT
SeeSound = S_NULL
Radius = 16*FRACUNIT
Height = 52*FRACUNIT
DispOffset = 0
Mass = 100
Flags = MF_SCENERY|MF_SOLID
RaiseState = S_NULL

State S_CANNBOT
SpriteName = BBOT
SpriteFrame = A
Duration = 0
Action = A_Look
Next = S_CANNBOT

Object MT_COOLBOO
#$Name Cool Boo
#$Sprite CLBOA1
#$Category OuterPlanets
MapThingNum = 3300
SpawnState = S_CBOO_IDLE
SpawnHealth = 1
SeeState = S_CBOO_FLY
SeeSound = sfx_GHOSTY
ReactionTime = 8
AttackSound = sfx_ghosty
PainState = S_NULL
PainChance = 200
PainSound = sfx_s3k92
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_s3k92
Speed = 2*FRACUNIT
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_FLOAT
RaiseState = S_NULL

State S_CBOO_IDLE
SpriteName = CLBO
SpriteFrame = A
Duration = 5
Action = A_Look
Next = S_CBOO_FLY

State S_CBOO_FLY
SpriteName = CLBO
SpriteFrame = A
Duration = 1
Next = S_CBOO_FLY
Action = A_JetChase